XLock.mode: random !XLock.mode: blank !XLock.mode: life XLock.font: -b&h-lucida-medium-r-normal-sans-24-*-*-*-*-*-iso8859-1 !XLock.font: -*-times-*-*-*-*-18-*-*-*-*-*-*-* !XLock.background: White !XLock.foreground: Black XLock.background: Black XLock.foreground: White !XLock.foreground: AntiqueWhite XLock.username: Name: XLock.password: Password: XLock.info: Enter password to unlock; select icon to lock. XLock.validate: Validating login... XLock.invalid: Invalid login. XLock.nice: 10 XLock.timeout: 30 XLock.timeelapsed: off XLock.mono: off XLock.nolock: off XLock.remote: off XLock.allowroot: off XLock.enablesaver: on XLock.install: off XLock.allowaccess: off XLock.echokeys: off XLock.usefirst: off XLock.verbose: off XLock.inwindow: off XLock.inroot: off XLock.grabmouse: on ! For rock mode XLock.use3d: off XLock.delta3d: 1.5 XLock.right3d: Red XLock.left3d: Blue ! For marquee & nose modes !XLock.program: fortune -o XLock.program: fortune -s !XLock.program: fortune !XLock.messagesfile: fortune.dat !XLock.messagefile: /etc/hosts !XLock.message: "Go away, no one is here" XLock.mfont: -b&h-lucida-medium-r-normal-sans-24-*-*-*-*-*-iso8859-1 !XLock.mfont: -*-times-*-*-*-*-18-*-*-*-*-*-*-* ! For image & puzzle modes !XLock.imagefile: raster/scream.ras !XLock.imagefile: pixmaps/image-xlock.xpm ! For ant & demon modes !XLock.neighbors: 6 XLock.neighbors: 4 XLock.gridsize: 170 !XLock.gridsize: 100 XLock.forceLogout: 30 XLock.logoutButtonLabel: Click here to logout XLock.logoutButtonHelp: \ You may log out this session if no terminals are available. XLock.logoutFailedString: \ Logout attempt FAILED.\n\ Current user could not be automatically logged out. XLock.ant.delay: 1000 XLock.ant.batchcount: 1 XLock.ant.cycles: 40000 XLock.ant.saturation: 1 XLock.bat.delay: 100000 XLock.bat.batchcount: 10 XLock.bat.cycles: 20 XLock.bat.saturation: 1 XLock.blot.delay: 150000 XLock.blot.batchcount: 6 XLock.blot.cycles: 30 XLock.blot.saturation: 0.4 XLock.bouboule.delay: 1000 XLock.bouboule.cycles: 15 XLock.bouboule.batchcount: 100 XLock.bounce.saturation: 1 XLock.bounce.delay: 5000 XLock.bounce.batchcount: 10 XLock.bounce.cycles: 20 XLock.bounce.saturation: 1 XLock.braid.delay: 1000 XLock.braid.batchcount: 15 XLock.braid.cycles: 30 XLock.braid.saturation: 1 XLock.bug.delay: 75000 XLock.bug.batchcount: 10 XLock.bug.cycles: 32767 XLock.bounce.saturation: 1 XLock.clock.delay: 100000 XLock.clock.batchcount: 30 XLock.clock.cycles: 200 XLock.clock.saturation: 1 XLock.demon.delay: 50000 XLock.demon.batchcount: 16 XLock.demon.cycles: 1000 XLock.demon.saturation: 1 XLock.eyes.delay: 20000 XLock.eyes.batchcount: 5 XLock.eyes.cycles: 5 XLock.eyes.saturation: 1 XLock.flag.delay: 10000 XLock.flag.batchcount: 20 XLock.flag.cycles: 500 XLock.flag.saturation: 0.4 XLock.flame.delay: 750000 XLock.flame.batchcount: 20 XLock.flame.cycles: 10000 XLock.flame.saturation: 1 XLock.forest.delay: 10000 XLock.forest.batchcount: 100 XLock.forest.cycles: 200 XLock.forest.saturation: 1 XLock.galaxy.delay: 100 XLock.galaxy.batchcount: 4 XLock.galaxy.cycles: 20 XLock.galaxy.saturation: 1 XLock.geometry.delay: 10000 !XLock.geometry.batchcount: 8 XLock.geometry.batchcount: 100 XLock.geometry.cycles: 20 XLock.geometry.saturation: 1 XLock.grav.delay: 10000 XLock.grav.batchcount: 10 XLock.grav.cycles: 20 XLock.grav.saturation: 1 XLock.helix.delay: 10000 XLock.helix.batchcount: 1 XLock.helix.cycles: 100 XLock.helix.saturation: 1 XLock.hop.delay: 10000 XLock.hop.batchcount: 1000 XLock.hop.cycles: 2500 XLock.hop.saturation: 1 XLock.hyper.delay: 20000 XLock.hyper.batchcount: 1 XLock.hyper.cycles: 5000 XLock.hyper.saturation: 1 XLock.image.delay: 2000000 XLock.image.batchcount: 8 XLock.image.cycles: 20 XLock.image.saturation: 0.3 XLock.kaleid.delay: 2000 XLock.kaleid.batchcount: 16 XLock.kaleid.cycles: 700 XLock.kaleid.saturation: 1 XLock.laser.delay: 5000 XLock.laser.batchcount: 10 XLock.laser.cycles: 200 XLock.laser.saturation: 1 XLock.life.delay: 750000 XLock.life.batchcount: 40 XLock.life.cycles: 140 XLock.life.saturation: 1 XLock.life1d.delay: 2500000 XLock.life1d.batchcount: 10 XLock.life1d.cycles: 10 XLock.life1d.saturation: 1 XLock.life3d.delay: 1000000 XLock.life3d.batchcount: 35 XLock.life3d.cycles: 85 XLock.life3d.saturation: 1 XLock.lissie.delay: 10000 XLock.lissie.batchcount: 1 XLock.lissie.cycles: 2000 XLock.lissie.saturation: 1 XLock.marquee.delay: 100000 XLock.marquee.batchcount: 10 XLock.marquee.cycles: 20 XLock.marquee.saturation: 1 XLock.maze.delay: 10000 !XLock.maze.batchcount: 8 XLock.maze.batchcount: 100 XLock.maze.cycles: 300 XLock.maze.saturation: 1 XLock.mountain.delay: 10000 XLock.mountain.batchcount: 30 XLock.mountain.cycles: 100 XLock.mountain.saturation: 1 XLock.nose.delay: 100000 XLock.nose.batchcount: 10 XLock.nose.cycles: 20 XLock.nose.saturation: 1 XLock.petal.delay: 10000 XLock.petal.batchcount: 500 XLock.petal.cycles: 100 XLock.petal.saturation: 1 XLock.puzzle.delay: 10000 XLock.puzzle.batchcount: 250 XLock.puzzle.cycles: 100 XLock.puzzle.saturation: 1 XLock.pyro.delay: 15000 XLock.pyro.batchcount: 100 XLock.pyro.cycles: 20 XLock.pyro.saturation: 1 XLock.qix.delay: 30000 XLock.qix.batchcount: 100 XLock.qix.cycles: 64 XLock.qix.saturation: 1 XLock.rock.delay: 20000 XLock.rock.batchcount: 100 XLock.rock.cycles: 20 #XLock.rock.saturation: 0.2 XLock.rock.saturation: 1.0 XLock.rotor.delay: 10000 XLock.rotor.batchcount: 4 XLock.rotor.cycles: 20 XLock.rotor.saturation: 0.4 XLock.shape.delay: 10000 XLock.shape.batchcount: 100 XLock.shape.cycles: 256 XLock.shape.saturation: 1 XLock.slip.delay: 50000 XLock.slip.batchcount: 35 XLock.slip.cycles: 50 XLock.slip.saturation: 1 XLock.sphere.delay: 1000 XLock.sphere.batchcount: 1 XLock.sphere.cycles: 20 XLock.sphere.saturation: 1 XLock.spiral.delay: 2000 !XLock.spiral.batchcount: 6 XLock.spiral.batchcount: 100 XLock.spiral.cycles: 350 XLock.spiral.saturation: 1.0 XLock.spline.delay: 30000 !XLock.spline.batchcount: 4 XLock.spline.batchcount: 100 XLock.spline.cycles: 2048 XLock.spline.saturation: 0.4 XLock.swarm.delay: 10000 XLock.swarm.batchcount: 100 XLock.swarm.cycles: 20 XLock.swarm.saturation: 1 XLock.swirl.delay: 1000 XLock.swirl.batchcount: 5 XLock.swirl.cycles: 20 XLock.swirl.saturation: 1 XLock.triangle.delay: 10000 XLock.triangle.batchcount: 100 XLock.triangle.cycles: 20 XLock.triangle.saturation: 1 XLock.wator.delay: 750000 XLock.wator.batchcount: 4 XLock.wator.cycles: 32767 XLock.wator.saturation: 1 XLock.world.delay: 100000 XLock.world.batchcount: 8 XLock.world.cycles: 20 XLock.world.saturation: 0.3 XLock.worm.delay: 10000 XLock.worm.batchcount: 20 XLock.worm.cycles: 20 XLock.worm.saturation: 1 XLock.blank.delay: 3000000 XLock.blank.batchcount: 1 XLock.blank.cycles: 20 XLock.blank.saturation: 1 XLock.random.duration: 60 !XLock.random.duration: 0 XLock.random.modelist: all